Design Connected Gamma Conversion Tool v.1.00

DC Gamma Tool currently supports Design Connected 3d models in 3ds Max format with Vray materials only. It is especially designed to work with our 3d files and their materials for achieving the best results in Linear Workflow.

Choose the setting which applies to your workflow and render studios

You can change the Gamma value if needed. By default
the Gamma value is set to the industry standard value =
2,2

Add Design Connected 3D models in .Max file format or
a whole folder, containing Design Connected 3D models
in .Max file format to convert

Add suffix to the name of the converted files if you need to easily distinguish them from the original not converted ones

Gamma Tool Screenshot

How to use

Extract the file DC_GammaTool_v1.00.ms from the archive, then drag and drop it into the viewport area of your 3DS Max Software. A window opens, where you can choose the options you need and convert the Design Connected files for your workflow.

Choose a folder for your converted Design Connected 3D model files

Convert all the added .Max files

DC material

  1. Diffuse / Fog Colors
  2. Diffuse / Fog Bitmaps
  3. Bitmaps used to define the Physical characteristics of the material (Bitmaps used in Reflection, Bump, Displacement, etc. slots)
DC Gamma tool

Autodesk 3DS Max Gamma - Enabled

Standard values: Bitmap Files Input Gamma = 2,2

Bitmap Files Output Gamma = 2,2

DC Gamma Tool Material Corrections

Inverse Gamma Applied

No correction

Gamma Applied

DC material

  1. Diffuse / Fog Colors
  2. Diffuse / Fog Bitmaps
  3. Bitmaps used to define the Physical characteristics of the material (Bitmaps used in Reflection, Bump, Displacement, etc. slots)

V-Ray gamma - enabled

Standard values: Gamma = 2,2

Color mapping and Gamma - Enabled

DC Gamma Tool Material Corrections

Inverse Gamma Applied

Inverse Gamma Applied

No correction

DC material

  1. Diffuse / Fog Colors
  2. Diffuse / Fog Bitmaps
  3. Bitmaps used to define the Physical characteristics of the material (Bitmaps used in Reflection, Bump, Displacement, etc. slots)
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