I've been using Connecter almost since its birth and it has really changed my workflow to the better.
For the first time, I can actually work more like a real interior designer; picking, placing and replacing furniture and propping as any interior decorator would, but faster. I can now fully furnish and decorate a whole apartment in the matter of minutes or hours instead of days, and it's so convenient to be able to export and reuse all models I create.
Basically this allows me to spend more time on making perfect, high end models and shaders, knowing that I can reuse them easily over and over again, making my image quality higher without much effort. Today I rely heavily on Connecter and if there's one software that I really would recommend to anyone, it's this.
If there is something frequently on my mind, it’s about trying to get more organized to avoid as much repetitive and menial tasks during creative process as possible. Searching for models, relinking paths…and endlessly re-creating the same materials over and over can kill any passion for the job and takes away time for the more important parts. Since last summer we started using Connecter by DesignConnected, which does absolutely stellar job of cataloguing assets for easy “drag & drop” use.
As our model and asset library has built up we've been looking for ways to make the cataloguing process much smoother allowing us to spend more time being creative on our projects. Connecter has become an essential part of our workflow helping us build our scenes in a fast, efficient and collaborative way.
I've kept an eye on asset-management software for many years, and most offerings have been unwieldy and a bit daunting, and not particularly user-friendly. Connecter has simplified the process a great deal, and made browsing through our libraries and keywording assets really easy, enjoyable and productive. The ability to generate PDFs of specific parts of our catalogs is extremely handy, not to mention the no-fuss drag-and-drop system for getting models into scenes. Texture map management is simple and effective too. The centralised Workspace that runs off our NAS makes it totally straightforward for the whole studio to work with and contribute to. But I think best of all the extremely quick support, rapid updates and that the developers are clearly listening to their customers and implementing their requests is what gave me the confidence to roll Connecter out across our studio for all our artists to use.
Work with selected assets folders and file relevant file formats, create virtual categories, star favorite assets, hide or quick-filter irrelevant files and folders.
Auto-generate new or auto-assign existing assets previews. View native previews or open and explore 3ds Max, C4D, SketchUp, 3ds, FBX, OBJ, IES and other file formats.
Show Max files native previews and version, renderer, manage external files outside Max and smart merge assets in your Max scenes. Easily add new assets, batch previews rendering and so much more.
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