Managing External Files | General guide

Manage external files or MEF is a powerful tool to manage external resources of your 3ds Max files without the need to open them in Max. You can edit one or multiple 3d files simultaneously.

IMPORTANT: ALL CHANGES IN MEF DIRECTLY AFFECT THE 3D FILE(S) BY SAVING THE CHANGES MADE. CURRENTLY THERE’S NO UNDO OPTION.

MEF main interface:

Managing External Files | New path

Use “New path” to change an existing external file’s path with another. Also works on multiple paths.

Managing External Files | Edit path

Very useful if you have your assets moved to a new location (while keeping the same folders structure) and you just need to update all external files paths to point to the new location.

Managing External Files | Set path

Use to change a file’s path with the path where the file has been found – normally after a user-initiated search or when Connecter has automatically discovered the file.

Managing External Files | Strip Path

Just strips selected files paths.

Managing External Files | Copy

Use Copy to collect all external files in a new location. Additionally, you have the options the update, strip paths or keep them intact.

Managing External Files | Rename

You can rename a selected external file. This won’t rename the external file itself but rather its name in the Max file.

 

Managing External Files | Replace

You can replace one or more external files with another file while keeping the paths intact.

 

Managing External Files | Remove

You can remove selected external files from being used in a 3d file. This option will completely wipe off the information about the external resource in the 3d file as it has never been used.

Managing External Files | Search and re-link

Here are the main Search functionalities explained: