Shows the current version of the plugin.
â–ª Fix Z/Y axis
It is common that the object from 3DS MAX has the Z-Axis pointing Up. This fixes it.
Enabled by default, but you can disable it if you have some special case where you
want to keep the object rotated or the axis flipped.
â–ª Enable placing on objects surface.
By default, the new object will be placed on the surface of the object that is
currently under the mouse cursor. You can disable this behavior from here.
â–ª Ignore objects by polygon count.
For optimization purpose, you can enable this option so objects that exceed the
polygon limit will be ignored and their surface will not be calculated and taken into
account when placing the new object.