Installing, Uninstalling and Updating

Installing Connecter

To install Connecter, click on the button above to download the zipped installation, then unzip, double-click the exe. file and follow the steps. It will just take a minute or so.

Uninstalling Connecter

To uninstall Connecter, go to Control Panel > Programs > Programs and Features, locate Connecter in the list and choose to uninstall. It’s gone now but…

… your custom settings are still there for future Connecter installations. If you want to remove all Connecter files and settings from your system select that option when uninstalling.

Updating Connecter

There’s nothing to do! Connecter will automatically check for a new update and install it on the next start.

Installing Connecter MaxScript

The script will be automatically installed the first time you drag and drop asset from Connecter into 3ds Max. Make sure that both applications are running in administrator mode.

Cinema 4D integration | Open

The same as the C4D Open command from the “File” menu. The difference is that you can drag and open multiple files from Connecter.


Cinema 4D integration | Merge

Merges the file that you are dragging from Connecter and locks it to the cursor position.
▪ You can skip the popup menu and directly start the merge function by holding CTRL, while dragging a file from Connecter.
▪ Left mouse click clones the object that was merged.
▪ CTRL + Left mouse click will increment the H rotation of the object by 90° clockwise
▪ CTRL + SHIFT + Left mouse click will increment the H rotation of the object by 45° clockwise.
▪ Holding SHIFT will align the objects X or Z position to the last placed one

Cinema 4D integration | Merge (c4d default)

The same as the Cinema 4D Merge command from the “File” menu. The difference is that you can drag and merge multiple files from Connecter.

Cinema 4D integration | Merge UI

You can select which type of object to merge in the scene. For now, Generators, Modifiers and other special objects are always added.
▪ Geometry
▪ Splines
▪ Lights
▪ Cameras
▪ Empty Nulls

Cinema 4D integration | Replace target

Replaces the object that was under the mouse when you stopped dragging from Connecter.
▪ If the targeted object has child objects, a dialog is displayed with the option to keep or
discard them.
▪ If the targeted object is an “Instance” object, a dialog is displayed with the option to
replace the source object of the instance or to replace only this particular “Instance” object.
▪ If the targeted object has instances, their source object is automatically replaced with
the new one, so they don’t lose the geometry.

Cinema 4D integration | Replace selection

Replaces the selected objects with the object being dragged from Connecter.
▪ Same rules from “Replace target” also apply to this function.

Cinema 4D integration | Use materials

Import only the materials from the object being dragged from Connecter.

Cinema 4D integration | About/Config

Shows the current version of the plugin.

General options
▪ Fix Z/Y axis
It is common that the object from 3DS MAX has the Z-Axis pointing Up. This fixes it.
Enabled by default, but you can disable it if you have some special case where you
want to keep the object rotated or the axis flipped.

Merge options
▪ Enable placing on objects surface.
By default, the new object will be placed on the surface of the object that is
currently under the mouse cursor. You can disable this behavior from here.
▪ Ignore objects by polygon count.
For optimization purpose, you can enable this option so objects that exceed the
polygon limit will be ignored and their surface will not be calculated and taken into
account when placing the new object.

Cinema 4D integration | Misc

Some general directions and known issues:
• If some error is encountered, a log is generated.
• Generally, the merge operation is canceled/stopped by pressing the ESC key. Sometimes Cinema 4D
can’t catch the keyboard input and that’s why a trashcan icon was added to the upright corner
of the viewport. You can click that to cancel/end the operation.
• If the new object is rotated 360° in any of its axis – the rotation is set to 0°. This was done because
it was causing some problems when replacing objects and when fixing the Y/Z axis
• When merging object with the clone function, the material preview is not rendered until you
end the operation. This was done for optimization purposes.
• All texture paths are converted to absolute paths. This is tested for Native, Vray, Corona materials. It was reported that Octane also seems to be working.

Working With Folders | Add and remove

Adding folders

With Connecter you will need to locate only the folders where your 3d models and related files are. To start creating your custom folders list in Connecter you can:

  • Just drag a folder (or multiple folders) and drop it in Connecter’s Folders panel.

  • Or use the “Add folder” icon in Folders panel’s header.

Now you have your first folder added – we call it “Root folder”, and you can add as many root folders as you like.

Removing folders

Only Root folders can be removed. To do so, hover your mouse over the folder, then hover over the icon that appears on the right and click “Remove” in the context menu.

Working With Folders | Hide and ignore

When you add a root folder in Connecter all its subfolders are added as well. In Connecter there are two options to get rid of any of the subfolders you don’t need to see:

Hiding folders

To hide a subfolder, hover your mouse over it, then hover over the icon that appears on the right and click Hide from the drop-down menu. The folder is no longer visible in your folders panel.

Show hidden folders

If you need to use your hidden folders, at a later date, simply click on Folders in the panel’s header, and check “Show hidden folders” in the drop-down menu. Now all your hidden folders are visible again.

Unhiding folders

To unhide an individual hidden folder, first make sure “Show hidden folders” is checked. Now hover your mouse over the folder you’d like to unhide, then hover over the icon that appears on the right and click “Unhide”.

Ignoring folders by name

In Connecter it’s so easy to filter out by name folders you don’t really need (e.g. “Temp”, “Work”, “WIP”).

To ignore folders by their name, go to the Folders panel drop-down, type the folder’s name you want to filter out and click the + button. A new folder will appear in the drop-down with the folder’s name you’ve just filtered.

All folders with that name will no longer be visible in your folders list.

To clear an existing ignore filter, go to the Folders panel drop-down, hover over a folder’s name in the “Ignore folders” list and click the x icon that appears.

Working With Assets | Files types and formats

File formats

For ease of use, by default, Connecter is showing you only the most common 3d industry’s file formats.

You can find and manage a list of all default file formats organized by type (3d files, Materials, Images and Others) in Settings > File types.

You can also add any other file format you’d like Connecter to display by adding its extension and pressing the + button in Settings > File types > Others.

File types

You can quick filter what file types (e.g. 3d files, Materials, Images) are displayed in Connecter by using the Files drop-down. Check or uncheck the options you need and press “Apply”.

Working With Assets | Hide and remove

Hiding files

Another way to make files you don’t need disappear is to hover your mouse over a file and select “Hide” from the file context menu that appears.

By default the files you hide are not visible. To see your hidden files, go to Files drop-down, check “Hidden files” and press “Apply”.

To unhide a hidden file, first make sure “Hidden files” option in Files drop-down is checked, then hover your mouse over a hidden file and click “Unhide” option from the file context menu.

Removing files

Sometimes you just need to clean up unnecessary files from your folders (e.g. old files, wip files).

In Connecter you can remove such files and keep only the files you actually work with.

Working With Assets | Showing files in subfolders

For a faster and more efficient way of browsing files, Connecter has the convenient feature of showing you all files contained in a folder and all its subfolders. That’s pretty helpful when you’re looking for a file but don’t know in which particular folder it is located.

To use this feature, hover your mouse over a folder, then hover over the context menu icon next to the folder’s name and click “Files in subfolders”. This will list all files in the selected folder and all its subfolders.


Working With Assets | Custom file previews

In Connecter you can add your custom image preview to a file.

Have an awesome render of that 3d model? Just drag and drop it over the file in Connecter. Now it’s much easier to spot the file you’re looking for without needing to open it.

To make things even more versatile, Connecter lets you add multiple images to a file to create a preview gallery.

You can now add previews for all different variants or materials for a 3d model contained within a single 3d file or see references of how you’ve used it in different projects.

Another way to add more images is by clicking  “Add pictures” in the gallery lightbox.

Working With Assets | Missing files

Connecter will show you a file as missing if you’ve added a custom preview(s) to that file or you’ve linked it with a product and:

  • You’ve renamed the file.

  • You’ve deleted the file.

  • You’ve moved the file to a different folder.

  • You’ve deleted or moved the folder in which the file was located.

To add a missing file back you’ll need to restore its original name and location.

By default, missing files are hidden. You can show missing files if you go to the Files drop-down menu and check “Missing files” option.

Assets Previews | Assets previews

No preview

Not every asset needs a preview.

Viewport previews

For fast and quick previews just use this option.

Current render settings

Use this option to render previews using the currently opened scene render settings.

Render preset

You can add one or more render presets to use to render your previews.

Render studio

Add one or more render studio files to get the best previews for your assets

Existing preview

You can add one or more existing previews if you already have some.

Assets Previews | Preview gallery

You can add as many previews as you want to a single asset to form a Preview gallery. For example, some files are consisted of multiple assets (e.g. variations, different modules, different levels of detail, etc.) and you might want to have a preview for each of them.

Assets Previews | Advanced settings

From advance settings rollout you can choose where and how the previews are saved. By default Connecter will just add all previews to you current workspace database so you won’t need to worry about accidentally deleted preview files. However, you can choose to save previews in another location: along with the 3d asset itself or in a custom folder.

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